VR has gone from sci-fi dream to (expensive) reality. Now what?
Conor Battles, Editor-in-Chief, Arts & Entertainments Editor March 24, 2016
The simple truth is that the layman - that is, the average consumer that hasn't spent the last few years playing around with Oculus devkits and browsing industry forums - knows next to nothing about the raw technical differences between, say, Google Cardboard and Samsung's Gear VR. The idea that a typical consumer would so readily drop several hundred dollars on something they know so little about is more than a little absurd, and is VR's biggest problem going forward to mainstream use.